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The forest map mod download4/11/2024 The amount of bits per pixel assigns the total amount of possible colours in the file: bitdepth of 8 means 2 8 = 256 total colours and a bitdepth of 8. No compression means that each pixel is assigned the same amount of bits.īitdepth is the amount of bits per pixel, sometimes shortened as -bit (e.g. A BMP file may have compression, but Hearts of Iron IV requires that absolutely none is present and the rest here will assume it being off. There are 3 primary types of BMP files used in Hearts of Iron IV: 8-bit greyscale, 8-bit indexed, and 24-bit RGB. ![]() Within this article, it'll be assumed that /Hearts of Iron IV/map/default.map is unchanged, with the filenames being the same as in base game.īMP format This section is primarily the technical details on why the first two notes are necessary to be followed, as well as explaining some terminology used later in the article such as 'colourmaps' and '8-bit'/'8 bitdepth'/'8 bpp'. /Hearts of Iron IV/map/default.map can be used in order to change the file used for a certain purpose, such as the name of the provinces bitmap.This can be used to ensure that none of the base game's strategic regions or states will appear in the loaded files when the mod is enabled. replace_path can be used to fully unload the contents of a single folder (but not subfolders) that get indexed at the main menu loading.However, the outputs will still be created, and moving the files to the mod files and making them get loaded – such as via the 'update'/'load' button in the nudger, depending on the menu, or by restarting the game – will still work as intended. Additionally, these have lower priority than the mod files: if a mod is set to unload previously-loaded files within a generated folder via replace_path or contains a copy of the edited file, editing via the nudger may appear to not show changes. These will be loaded by default in base game as well if left there. The nudger will export files in the User directory directly, such as the Documents/Paradox Interactive/Hearts of Iron IV/ folder (Default location within Windows), with the folders of /history/, /map/, and /localisation/ potentially being created inside of that folder.At times it can be better to do manual editing, but the nudge is still important to know of and use. Using the nudger can make the map editing much easier, but the tool is still unstable.The error log after selecting a country in singleplayer will contain all of the map errors for sure. Some of the errors marked with MAP_ERROR may not appear in the error log when it opens during the main menu loading.Without debug mode, any error marked with MAP_ERROR will cause the game to fail to load and it wouldn't be possible to open the nudger within the main menu: some map errors may lead to the game being impossible to open in singleplayer. Debug mode turned on via launch settings is essentially necessary for map modding.When exporting the map in GIMP, "do not write color space information" must be checked on.If a map was saved incorrectly, the later section on details of the BMP format provides an easy way to correct the map. Photoshop and GIMP are alternatives that will always work, but the mode should never be changed from indexed when using them. Due to how the game reads BMP files, many image editors such as or Microsoft Paint can't be used for most bitmap files, with only provinces and world_normal working.It can be preferable to open these with text editors for greater performance. ![]() These may be edited within a text editor or a table editor such as Excel or OpenOffice. Hearts of Iron IV/map/*.csv files are CSV tables. Commonly these are used for the cosmetic appearance of the map, aside from the provinces bitmap. Hearts of Iron IV/map/*.bmp files are referred to as bitmaps.
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